Raytracing

Raytraced Artwork

A RayTracer implementation in Unity ComputeShader

Rendering Techniques

Over the 50 years of video gaming history, people have developed various ingenious techniques for visualizing their imaginary worlds. These techniques include rendering 2D lines & shapes, or rendering pre-rendered isometric sprites, or using linear algebra to render 3D geometry. However, some of the less commonly used techniques include Raymarching & Raytracing. Despite being slow, these techniques have a lot more control. Only until recently has Raytracing picked up in popularity.

May 2024

THE PROJECT

I developed a Raytracer which performs Monte-Carlo approximation of light rays to render a beautiful & realistic depiction of a scene featuring accurate Global Illumination, Reflections, and Emission. The Raytracer is implemented in Unity Engine with custom rendering pipeline using ComputeShader to perform calculations on the GPU.

THE ARTICLE

With this article, I aim to showcase the capabilities of Raytracing and provide an introduction to the rendering algorithms, and provide a visualized explanation of the algorithms and techniques used.

⚠️ Work In Progress